Check-In
Track 1 | |
---|---|
08:30 - 09:15 |
Check-In
|
09:15 - 09:30 |
Opening Remarks
ZH
|
09:30 - 10:30 |
我在創業這條道路上~R18 的遊戲業冒險之路~
ZH
Game Design
Production & Management
|
11:00 - 12:00 |
What's new in Google Play
ZH
Production & Management
Marketing & Business
AI 開創遊戲新世代:實戰應用分享Ross Tsai, Alvin Chung, Ethan Cheng
ZH
Programming
Visual Arts
Production & Management
|
12:00 - 13:00 |
Lunch Break (with free boxed lunch)
|
13:00 - 14:00 |
Ray Tracing on Mobile
ZH
Programming
騰訊雲助力遊戲品質管理及音視頻應用
ZH
Marketing & Business
Quality Assurance
|
14:30 - 15:30 |
極度邊緣的開發方式
ZH
Production & Management
|
16:00 - 17:00 |
2022 遊戲 KOL 工商數據分析與實務心得
ZH
Marketing & Business
運用協同效應來強化策略循環的設計方法
ZH
Game Design
|
17:00 - 17:30 |
以小博大:談小型技術團隊的建構與可迭代的開發架構
ZH
Programming
Production & Management
|
Track 1 | |
---|---|
08:30 - 09:30 |
Check-In
|
09:30 - 10:30 |
我們的希爾妲–《Asterigos》主角設計歷程
ZH
Game Design
Visual Arts
|
11:00 - 12:00 |
Optimizing Game Performance with AMD Gaming EngineeringEN → ZH Game Design Programming |
12:00 - 13:00 |
Lunch Break (with free boxed lunch)
|
13:00 - 14:00 |
Game music as expression, not as commodityLifeformed (Terence Lee) and Janice Kwan EN → ZH Game Design Audio |
14:30 - 15:30 |
What should narrative designers ask of AI?EN → ZH Game Design |
16:00 - 17:00 |
Marketing Your Indie Game Throughout Time and SpaceEN → ZH Marketing & Business |
Track 1 | |
---|---|
09:00 - 09:30 |
Stream Prepping & Opening Remarks
ZH
|
09:30 - 10:30 |
日活躍千萬玩家背後的秘密 : Photon Fusion 與 Quantum 的魔幻力量
ZH
Programming
AI 開創遊戲新世代:實戰應用分享 (Replay)Ross Tsai, Alvin Chung, Ethan Cheng
ZH
Programming
Visual Arts
Production & Management
|
11:00 - 12:00 |
Ray Tracing on Mobile (Replay)
ZH
Programming
騰訊雲助力遊戲品質管理及音視頻應用 (Replay)
ZH
Marketing & Business
Quality Assurance
|
12:00 - 13:00 |
Lunch Break
|
13:00 - 14:00 |
從《活屍戰棋》到《鬥技場的阿利娜》 我是如何開發遊戲
ZH
Game Design
Production & Management
Validate, Hype, Release: A Strategic Approach To Reduce Your Next Game's Risk to FlopEN → ZH Marketing & Business |
14:20 - 15:20 |
你有聽過 Game Jam 嗎?極短期即興遊戲開發!
ZH
Game Design
Programming
Visual Arts
眼見為憑嘴砲成真-PlayMaker 流遊戲開發術
ZH
Game Design
|
15:40 - 16:40 |
身為玩家如何確定隨機值不被作弊或造假?
ZH
Game Design
Programming
|
17:00 - 17:30 |
遊戲開發者面臨 API 安全挑戰:關鍵策略與戰術大揭秘
ZH
Programming
|
Track 1 | |
---|---|
09:00 - 09:30 |
Stream Prepping & Opening Remarks
ZH
|
09:30 - 10:30 |
Harnessing the Power of Unity's Asset PipelineEN → ZH Programming What's new in Google Play (Replay)
ZH
Production & Management
Marketing & Business
|
11:00 - 12:00 |
Optimizing Game Performance with AMD Gaming Engineering (Replay)EN → ZH Game Design Programming |
12:00 - 13:00 |
Lunch Break
|
13:00 - 14:00 |
Interiors Environment Concepts DesignEN → ZH Visual Arts 《星詠之詩》美術開發過程
ZH
Visual Arts
|
14:20 - 15:20 |
加點有趣的選擇:以桌遊的隨機設置提高遊戲的重玩性
ZH
Game Design
開發一款多人連線對戰遊戲的二三事
ZH
Game Design
Production & Management
|
15:40 - 16:40 |
遊戲配樂設計:如何專營各種音樂設計與被設計
ZH
Audio
Production & Management
|
17:00 - 17:30 |
How I bootstrapped my game to $1M ARREN → ZH Production & Management Marketing & Business |