08:30 - 09:15
Check-In
| Track 1 | |
|---|---|
| 08:30 - 09:15 |
08:30 - 09:15 Check-In
|
| 09:15 - 09:30 |
09:15 - 09:30 Opening RemarksZH
|
| 09:30 - 10:30 |
09:30 - 10:30 我在創業這條道路上~R18 的遊戲業冒險之路~ZH Game Design Production & Management |
| 11:00 - 12:00 |
11:00 - 11:30 What's new in Google PlayZH Production & Management Marketing & Business 11:30 - 12:00 AI 開創遊戲新世代:實戰應用分享Ross Tsai, Alvin Chung, Ethan Cheng ZH Programming Visual Arts Production & Management |
| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break (with free boxed lunch)
|
| 13:00 - 14:00 |
13:00 - 13:30 Ray Tracing on MobileZH Programming 13:30 - 14:00 騰訊雲助力遊戲品質管理及音視頻應用ZH Marketing & Business Quality Assurance |
| 14:30 - 15:30 |
14:30 - 15:30 極度邊緣的開發方式ZH Production & Management |
| 16:00 - 17:00 |
16:00 - 16:30 2022 遊戲 KOL 工商數據分析與實務心得ZH Marketing & Business 16:30 - 17:00 運用協同效應來強化策略循環的設計方法ZH Game Design |
| 17:00 - 17:30 |
17:00 - 17:30 以小博大:談小型技術團隊的建構與可迭代的開發架構ZH Programming Production & Management |
| Track 1 | |
|---|---|
| 08:30 - 09:30 |
08:30 - 09:30 Check-In
|
| 09:30 - 10:30 |
09:30 - 10:30 我們的希爾妲–《Asterigos》主角設計歷程ZH Game Design Visual Arts |
| 11:00 - 12:00 |
Optimizing Game Performance with AMD Gaming EngineeringEN → ZH Game Design Programming |
| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break (with free boxed lunch)
|
| 13:00 - 14:00 |
13:00 - 14:00 Game music as expression, not as commodityLifeformed (Terence Lee) and Janice Kwan EN → ZH Game Design Audio |
| 14:30 - 15:30 |
14:30 - 15:30 What should narrative designers ask of AI?EN → ZH Game Design |
| 16:00 - 17:00 |
16:00 - 17:00 Marketing Your Indie Game Throughout Time and SpaceEN → ZH Marketing & Business |
| Track 1 | |
|---|---|
| 09:00 - 09:30 |
09:00 - 09:30 Stream Prepping & Opening RemarksZH
|
| 09:30 - 10:30 |
09:30 - 10:00 日活躍千萬玩家背後的秘密 : Photon Fusion 與 Quantum 的魔幻力量ZH Programming 10:00 - 10:30 AI 開創遊戲新世代:實戰應用分享 (Replay)Ross Tsai, Alvin Chung, Ethan Cheng ZH Programming Visual Arts Production & Management |
| 11:00 - 12:00 |
11:00 - 11:30 Ray Tracing on Mobile (Replay)ZH Programming 11:30 - 12:00 騰訊雲助力遊戲品質管理及音視頻應用 (Replay)ZH Marketing & Business Quality Assurance |
| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break
|
| 13:00 - 14:00 |
13:00 - 13:30 從《活屍戰棋》到《鬥技場的阿利娜》 我是如何開發遊戲ZH Game Design Production & Management 13:30 - 14:00 Validate, Hype, Release: A Strategic Approach To Reduce Your Next Game's Risk to FlopEN → ZH Marketing & Business |
| 14:20 - 15:20 |
14:20 - 14:50 你有聽過 Game Jam 嗎?極短期即興遊戲開發!ZH Game Design Programming Visual Arts 14:50 - 15:20 眼見為憑嘴砲成真-PlayMaker 流遊戲開發術ZH Game Design |
| 15:40 - 16:40 |
15:40 - 16:40 身為玩家如何確定隨機值不被作弊或造假?ZH Game Design Programming |
| 17:00 - 17:30 |
17:00 - 17:30 遊戲開發者面臨 API 安全挑戰:關鍵策略與戰術大揭秘ZH Programming |
| Track 1 | |
|---|---|
| 09:00 - 09:30 |
09:00 - 09:30 Stream Prepping & Opening RemarksZH
|
| 09:30 - 10:30 |
09:30 - 10:00 Harnessing the Power of Unity's Asset PipelineEN → ZH Programming 10:00 - 10:30 What's new in Google Play (Replay)ZH Production & Management Marketing & Business |
| 11:00 - 12:00 |
Optimizing Game Performance with AMD Gaming Engineering (Replay)EN → ZH Game Design Programming |
| 12:00 - 13:00 |
12:00 - 13:00 Lunch Break
|
| 13:00 - 14:00 |
13:00 - 13:30 Interiors Environment Concepts DesignEN → ZH Visual Arts 13:30 - 14:00 《星詠之詩》美術開發過程ZH Visual Arts |
| 14:20 - 15:20 |
14:20 - 14:50 加點有趣的選擇:以桌遊的隨機設置提高遊戲的重玩性ZH Game Design 14:50 - 15:20 開發一款多人連線對戰遊戲的二三事ZH Game Design Production & Management |
| 15:40 - 16:40 |
15:40 - 16:40 遊戲配樂設計:如何專營各種音樂設計與被設計ZH Audio Production & Management |
| 17:00 - 17:30 |
17:00 - 17:30 How I bootstrapped my game to $1M ARREN → ZH Production & Management Marketing & Business |